
The Minos Paradox
The myth of Theseus and the Minotaur, reimagined as science fiction. Each time Theseus touches a glowing sphere, he is thrown into a new era, another piece of a labyrinth through space and time with no way out. A silent short made almost entirely by one artist, Bruno Cailloux, in Unreal Engine 5 over more than a year.
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“The Minos Paradox” by Bruno Cailloux · Licensed under CC BY 3.0
How it was made
Made almost entirely by one artist, Bruno Cailloux, in Unreal Engine 5 over more than a year, with assets “customized and kitbashed from various marketplaces.” Michel Quach and Benoit Leger performed the stunts in motion capture.
- Unreal Engine
Built and rendered in real time in Unreal Engine, a video game engine.
- Motion capture
Performers’ movements recorded and applied to digital characters.
- Independent production
Made outside the major studio system.
Credits
- Created by
- Bruno Cailloux
- Original music and sound effects
- Tiernan Piroue
- Stunt coordinator
- Michel Quach
- Motion-capture stunts
- Michel Quach (Theseus), Benoit Leger (Minotaur)
- Colorist
- Coralie Chalon
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