The Minos Paradox

2025Sci-Fi5 min

Unreal EngineMotion captureCC BY 3.0

The myth of Theseus and the Minotaur, reimagined as science fiction. Each time Theseus touches a glowing sphere, he is thrown into a new era, another piece of a labyrinth through space and time with no way out. A silent short made almost entirely by one artist, Bruno Cailloux, in Unreal Engine 5 over more than a year.

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“The Minos Paradox” by Bruno Cailloux · Licensed under CC BY 3.0

How it was made

Made almost entirely by one artist, Bruno Cailloux, in Unreal Engine 5 over more than a year, with assets “customized and kitbashed from various marketplaces.” Michel Quach and Benoit Leger performed the stunts in motion capture.

  • Unreal Engine

    Built and rendered in real time in Unreal Engine, a video game engine.

  • Motion capture

    Performers’ movements recorded and applied to digital characters.

  • Independent production

    Made outside the major studio system.

Credits

Created by
Bruno Cailloux
Original music and sound effects
Tiernan Piroue
Stunt coordinator
Michel Quach
Motion-capture stunts
Michel Quach (Theseus), Benoit Leger (Minotaur)
Colorist
Coralie Chalon

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